A pocket card room — plays on your phone, with or without signal

ACE PLACES PLAYING CARDS

Classic card games, dealt in one tap. Solitaire, Hearts, Spades and friends, all in the same app.

  • Offline play
  • Classic rules
  • Swappable decks

What's on the table

Every game sits on one screen — pick it, deal it, play. No lobbies, no waiting.

Start here

Klondike Solitaire

The one everybody already knows, with the draw rule you prefer.

  • Draw one or draw three
  • Unlimited undo
  • Tap to auto-place a card
  • Winnable-deal option

Spider Solitaire

Longer, slower, the one you play when the train is delayed.

  • One, two or four suits
  • Hint when you're stuck
  • Move counter and timer

Hearts

Three computer opponents who actually try to shoot the moon.

  • Passing rounds in order
  • Three opponent skill levels
  • Running score to 100

Spades

Partnership bidding, nil bids included, scored the usual way.

  • Bid and nil bid
  • Bag penalties on or off
  • Partner plays the hand with you

Gin Rummy

Head-to-head melds and knocks, a hand finishes in a few minutes.

  • Knock and gin scoring
  • Auto-sort your melds
  • Deadwood shown as you go

FreeCell

Open cards, four cells, every deal solvable if you read it right.

  • Numbered deals
  • Replay the same deal
  • Undo back to the start

Each game keeps its own stats and its own unfinished hand, so you can leave one mid-deal and start another.

Why it stays on the home screen

Plays with no signal

The whole deck lives on the phone. Tunnels, planes, basements and dead-zone commutes all deal the same hand.

One thumb is enough

Tap a card to send it where it belongs, or drag it if you'd rather. Controls sit low on the screen, within reach.

Decks you choose

Swap card backs, faces and table colour whenever you like — including a large-pip deck for reading at arm's length.

Stops when you do

Close it mid-hand at your stop. It opens on the same cards, same score, same move count.

Rules kept straight

Passing order in Hearts, nil bids in Spades, deadwood in Gin — the classic scoring, not a loose approximation.

Your first five minutes

  1. Pick a game off the table

    Every game is on the opening screen. No account, no name to choose, no tutorial to sit through.

  2. Set the deck how you like it

    Card back, face style, table colour. Change it again later — mid-hand is fine.

  3. Deal and play

    Hints are there if you want one, undo is there when the move was wrong, and the score keeps itself.

  4. Leave it wherever you are

    Lock the phone. The hand waits exactly as you left it for the next queue you stand in.

What players say

★★★★★
I play two hands of Gin on the bus each morning. It opens straight onto the cards, which is all I ask of it.
Marta
★★★★★
Hearts with three bots that pass sensibly instead of dumping the queen on turn one. That's rarer than it should be.
Dev
★★★★☆
Switched to the big-pip deck and can finally read my hand without glasses. Spider four-suit still beats me most nights.
Joanne

Before you ask

Does it really work without internet?

Yes — every game, every deck and your saved hands sit on the device. Airplane mode changes nothing about how it plays.

Do I need an account to keep my scores?

No. Scores and unfinished hands are stored on the phone itself, so there's nothing to sign up for and nothing to remember.

Can I change the rules, or are they fixed?

The common variations are switchable: draw one or three in Klondike, one to four suits in Spider, bag penalties on or off in Spades.

Can I use my own card back design?

Custom decks are what most of our enquiries are about — tell us what you have in mind through the form below and we'll talk it through.

Who do I talk to about a partnership or press?

The same form. It reaches the small team that builds the app, not a ticket queue.

Tell us what you want dealt

Custom deck ideas, a game you think belongs in the app, a partnership, or a bug that ruined a good hand — send it here.

  • A member of the team that builds the app reads it, not an inbox robot.
  • We write back shortly with a straight answer or a question.
  • Deck and partnership ideas get a short written outline first — no commitment either way.

Got a deck idea or a game we're missing?

One short message is enough to start the conversation.

Message the team